Fënê-vëci Sêdè (/ˈfënɘ/ /ˈvëci/ [tight; tense; firm; narrow] [violin]) is a temperate Large City located in the Z̄upaguv Zone of the Engineer's Guild.
The name Fënê-vëci Sêdè is derived from the Goblin language, as Fënê-vëci Sêdè was founded by Trodairk, who was culturaly Iron Elf.
Climate
Fënê-vëci Sêdè has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Fënê-vëci Sêdè receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Fënê-vëci Sêdè covers an area of nearly 142 km2 (56 mi2), and an average elevation of 2976 m (9763 ft) above sea level.
Overview
Fënê-vëci Sêdè was founded durring the late 13th century in summer of the year 1166, by Trodairk. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trodairk.
Fënê-vëci Sêdè was built using the conventions of Iron Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fënê-vëci Sêdè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Fënê-vëci Sêdè is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Fënê-vëci Sêdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Unfortuantly, these budget oriented are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Fënê-vëci Sêdè is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Fënê-vëci Sêdè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Fënê-vëci Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fënê-vëci Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fënê-vëci Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fënê-vëci Sêdè's parks.
Fënê-vëci Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fënê-vëci Sêdè.
Fënê-vëci Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fënê-vëci Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fënê-vëci Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fënê-vëci Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fënê-vëci Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fënê-vëci Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fënê-vëci Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fënê-vëci Sêdè's public wards, blessings, and other arcane systems.
Fënê-vëci Sêdè has an Arcane Academy which provides higher education in the arcane sciences.
Fënê-vëci Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fënê-vëci Sêdè's grid is powered by an arcane means.
Fënê-vëci Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fënê-vëci Sêdè has a first rate hospital which caters to anyone in need of long term medical care.
Fënê-vëci Sêdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Fënê-vëci Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fënê-vëci Sêdè's natural decorations nor waterways.
Fënê-vëci Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fënê-vëci Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fënê-vëci Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Fënê-vëci Sêdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Fënê-vëci Sêdè's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Fënê-vëci Sêdè sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Ice Elemental, Large near Fënê-vëci Sêdè are known to be a mutant strain of the creature.
Fënê-vëci Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Elven High Magic energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 60
Farmers: 95
Farm Laborer: 167
Hunters: 119
Milk Maids: 86
Ranchers: 44
Ranch Hands: 82
Shepherds: 79
Farmland: 135901 m2
Cattle and Similar Creatures: 8389
Poultry: 100668
Swine: 6711
Sheep: 335
Goats: 67
Horses, Mounts, and Beasts of Burden: 3355
Craftsmen
Arms and Toolmakers: 71
Blacksmiths: 78
Bookbinders: 42
Buckle-makers: 47
Cabinetmakers: 74
Candlemakers: 108
Carpenters: 110
Clothmakers: 88
Coach and Harness Makers: 35
Coopers: 90
Copper, Brass, Tin, Zinc, and Lead Workers: 45
Copyists: 31
Cutlers: 28
Fabricworkers: 72
Farrier: 181
Furriers: 22
Glassworkers: 104
Gunsmiths: 72
Harness-Makers: 32
Hatters: 69
Hosiery Workers: 24
Jewelers: 36
Leatherwrights: 90
Locksmiths: 32
Matchstick makers: 54
Musical Instrument Makers: 50
Painters, Structures and Fixtures: 39
Paper Workers: 52
Plasterers: 44
Pursemakers: 55
Roofers: 36
Ropemakers: 34
Rugmakers: 32
Saddlers: 63
Scabbardmakers: 72
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 31
Shoemakers: 33
Soap and Tallow Workers: 110
Tailors: 231
Tanners: 42
Upholsterers: 49
Watchmakers: 44
Weavers: 98
Whitesmiths: 27
Merchants
Adventuring Goods Retellers: 23
Arcana Sellers: 23
Beer-Sellers: 45
Booksellers: 54
Butchers: 76
Chandlers: 81
Chicken Butchers: 89
Entrepreneurs: 34
Fine Clothiers: 86
Fishmongers: 86
Florists: 19
Potion Sellers: 55
Resellers: 139
Spice Merchants: 45
Wine-sellers: 69
Wheelwright: 50
Woodsellers: 31
Service workers
Bakers: 159
Barbers: 149
Coachmen: 49
Cooks: 159
Doctors: 67
Gamekeepers: 54
Grooms: 28
Hairdressers: 115
Healers: 82
Housekeepers: 86
Housemaids: 186
House Stewards: 101
Inns: 31
Laundry maids: 63
Maidservants: 139
Nursery Maids: 61
Pastrycooks: 119
Restaurateur: 152
Tavern Keepers: 139
Specialized Laborer
Ashworkers: 46
Bleachers: 30
Chemical Workers: 18
Coal Heavers: 67
In-Town Couriers: 78
Long Haul Couriers: 76
Dockyard Workers: 71
Gas Workers: 16
Hay Merchants: 27
Leech Collectors: 100
Millers: 78
Miners: 78
Oilmen and Polishers: 52
Postmen: 74
Pure Finder: 43
Skinners: 101
Sugar Refiners: 19
Tosher: 50
Warehousemen: 119
Watercarriers: 70
Watermen, Bargemen, etc.: 95
Skilled Laborers
Accountants: 45
Alchemist: 54
Clerk: 69
Dentists: 33
Educators: 97
Engineers: 47
Gardeners: 34
Mages: 24
Plumbers: 35
Pharmacist: 40
Professors: 14
Scientists: 25
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 45
Civil Clerks: 74
Civic Iudex: 36
Consultants: 21
Exorcist: 68
Fixers: 38
Kami Clerk: 69
Landlords: 63
Lawyers: 39
Legend Keepers: 56
Militia Officers: 223
Monks, Monastic: 95
Monks, Civic: 95
Historian, Oral: 71
Historian, Textual: 40
Policemen, Sheriffs, etc.: 83
Priests: 167
Rangers: 45
Rat Catchers: 49
Scholars: 54
Spiritualist: 59
Slayers: 19
Storytellers: 117
Military Officers: 108
Cottage Industries
Brewers: 108
Comfort Services: 129
Enchanters: 38
Herbalists: 37
Jaminators: 111
Needleworkers: 124
Potters: 56
Preserve Makers: 95
Quilters: 49
Seamsters: 239
Spinners: 101
Tinker: 36
Weaver: 83
Artists
Actors: 34
Architects: 13
Bards: 53
Costumers: 20
Dancers: 40
Drafters: 22
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 36
Inlayers: 31
Musicians: 98
Painters, Art: 17
Playwrights: 35
Sculptors, Art: 29
Wood Carvers: 124
Writers: 115
Produce Industries
Butter Churners: 108
Canners: 101
Cheesmakers: 111
Ice Merchants: 14
Millers: 64
Picklers: 55
Smokers: 42
Stockmakers: 38
Tobacconists: 52
Tallowmakers: 68
12622 of Fënê-vëci Sêdè's population work within a Foundational Occupation.
672 work in Agriculture
2832 work as Craftsmen
1005 work as Merchants
1939 work as Service Workers
1308 work as General Laborers
531 work as Skilled Laborers
1766 work as Civil Servants
1206 work in Cottage Industries
710 work as Artists
653 work in Produce Industries
19928 of Fënê-vëci Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 1006 (3%) are noncontributers.
Points of Interest
Fënê-vëci Sêdè is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.
Fënê-vëci Sêdè makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Fënê-vëci Sêdè was attacked by savage trollss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fënê-vëci Sêdè lost 288 people, 327 livestock, and 42 buildings. The conflict ended after roughly 50, when members of Fënê-vëci Sêdè's militia enacted an operation to escort a particular solgiers group to a safe location. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Fënê-vëci Sêdè's forces. The war is remembered in legend by Fënê-vëci Sêdè's bards, historians, and legend keepers.